Sanda / Sanshou Rules
Chinese kickboxing with throws: striking plus takedowns on a raised platform, where dumping your opponent off the edge is a legitimate winning strategy.
Origin
Developed in China from the late 1970s as the full-contact competitive arm of modern wushu, drawing on traditional shuai jiao wrestling as well as striking.
Sanda is the answer to a question the other rulesets do not ask: what if the throw counted? Punches, kicks and knees are legal, but so are takedowns, sweeps and catches, and a clean throw that leaves the thrower on their feet scores as heavily as a hard strike. That single addition rewires the whole sport.
The platform matters too. Competition is contested on a raised lei tai with no ropes, and forcing an opponent off it scores. A fighter therefore has to defend not only against being hit and being thrown, but against being walked backwards into open air — which makes positional awareness a live concern in a way it simply is not inside a roped ring.
Strategically, Sanda produces a striker who is permanently wary of over-committing. Throwing a heavy round kick against someone allowed to catch it and dump you is a genuine risk calculation, and the result is a style built around quick, retractable strikes and immediate clinch entries. Fighters who have crossed over into kickboxing and MMA from Sanda — Cung Le and Muslim Salikhov among the best known — tend to bring exactly that: fast kicks, aggressive catches, and a comfort with the clinch that pure strikers lack.
Legal
- Punches to the head and body
- Kicks to the head, body and legs
- Knees to the body
- Throws, sweeps and takedowns
- Catching a kick and dumping the opponent
- Forcing the opponent off the platform
Illegal
- Elbows
- Ground fighting after a throw — the referee resets immediately
- Strikes to the back of the head, spine and groin
- Deliberately falling with the opponent to continue on the ground
What sets it apart
- Throws score as heavily as strikes — unique among kickboxing codes
- Contested on a raised platform with no ropes; pushing an opponent off scores
- Full clinch permitted, unlike every K-1 derivative
- Rewards retractable strikes because over-committing invites a catch and dump
Scoring
- System
- Points per exchange, contested over rounds won
- Rounds
- 3
- Round length
- 2 minutes
- Extension rounds
- None
Judging criteria
- 1A clean throw that leaves the thrower standing scores highly
- 2Forcing the opponent off the raised platform scores
- 3Clean strikes to legal targets
- 4Knockdowns